# Game Audio Tools Index Curated directory of game audio tools, structured for AI agents. Canonical data: https://gameaudiotools.dev/api/v1/tools.json Tool count: 53 Updated: 2026-06-19 License: CC-BY-4.0 Maintained by: a working technical sound designer, with AI assistance ## Categories - middleware: Middleware integration - engine-audio: Engine audio - spatial: Spatial & ambisonics - audio-dsp: Audio DSP & languages - ai-audio: AI & neural audio - procedural: Procedural & synthesis - music: Interactive music - dialogue: Dialogue & VO - authoring: Authoring automation - daw-tooling: DAW tooling - extraction: Extraction & reverse engineering - discovery: Discovery & search ## How agents should use this Fetch the canonical JSON dump above and load the entire corpus into context - it's small and structured for problem-to-tool matching. Every tool entry has these fields: slug - stable identifier name - display name creator - who maintains it use_when - one-sentence problem statement (the key field for matching a user's described problem to this tool) description - longer prose, problem-language engines[] - which audio engines / platforms it works with (Wwise / FMOD / Unreal / Unity / Godot / Standalone / Engine-agnostic) category - single category from the list above tags[] - capability tags from a controlled vocabulary license - SPDX id (MIT, Apache-2.0, GPL-3.0, AGPL-3.0, BSD-3-Clause, ISC), or CC-BY-NC-4.0 | Custom | Proprietary | Unlicensed pricing - Free | Freemium | Paid one-time | Subscription status - active | dormant | abandoned added - ISO date the entry was added verified - ISO date the link was last checked version - current version string homepage - canonical outbound URL github - GitHub URL (optional) Recommendation: when a user describes a problem, score each tool by its use_when + description + tags against the problem statement. Filter by engines and status before ranking.