AudioVibrationKit active
SinlessDevil vunknown added 2026-05-29 verified 2026-05-29
You need a unified system for managing 2D/3D audio, music playback, and haptic feedback in Unity with editor-driven workflow and enum-based sound triggering.
about
A modular Unity toolkit that consolidates audio management and haptic feedback into a single ScriptableObject-based architecture. Provides audio pooling for 2D and 3D sounds, music playback with smooth transitions, and curve-based vibration control using AnimationCurve.
Includes Odin Inspector-powered editor tools that auto-generate type-safe enums for sounds, music tracks, and vibration patterns. The vibration system supports preset patterns, constant vibrations, emphasis modes, and custom curve-based playback with real-time updates and cancellation via UniTask.
Designed for Android deployment with runtime performance in mind. All audio and haptic configurations are managed through visual editors with real-time preview capabilities.