CH·02 Procedural & synthesis
verified 2026-06-19

barelyMusician active

anokta vunknown added 2026-05-29 verified 2026-06-19

[Use when]

You need sample-accurate real-time music generation and performance from code without relying on pre-recorded audio assets.

Engines
U Unity Go Godot * Engine-agnostic
License

MIT

Pricing

Free

Last verified

2026-06-19

Added

2026-05-29

about

barelyMusician is a real-time music engine designed for interactive systems that generates and performs musical sounds programmatically with sample-accurate timing. It provides a modern C/C++ API for creating instruments, performers, and musical tasks that can be sequenced and synchronized precisely.

The engine supports procedural note control, tempo management, looping performers, and task-based event scheduling. It processes audio synchronously and is designed for integration into real-time audio applications where predictable timing and low latency are critical.

The project includes native plugins for Unity and Godot, a VST instrument plugin, and builds for multiple platforms including Windows, macOS, Linux, Android, WebAssembly, and embedded hardware (Daisy). It offers an alternative to asset-based approaches when you need fully generative or algorithmically controlled musical content.