CH·54 Procedural & synthesis
verified 2026-07-05

16bits-audio-mcp active

Matuyuhi vv0.6.0 added 2026-07-05 verified 2026-07-05

[Use when]

You need to generate loopable BGM, sound effects, or jingles as 16-bit PCM WAV files directly from a Claude prompt without any external audio dependencies.

Engines
S Standalone * Engine-agnostic
License

MIT

Pricing

Free

Last verified

2026-07-05

Added

2026-07-05

about

16bits-audio-mcp is a Zig-based MCP server that exposes game audio generation as tools callable by Claude. It produces 16-bit PCM WAV files using FM synthesis, reverb, ADSR envelopes, and multi-track mixing, all from the Zig standard library with zero external dependencies.

It covers three asset types: BGMs in 15 styles (adventure, dungeon, boss, cyber, horror, etc.) with 4-track arrangements; 20 sound effect types (jump, coin, explosion, laser, etc.) with pitch and volume control; and 12 jingle types for common game events like stage clear and game over. Scales, tempo, key, and a deterministic seed parameter give reproducible iteration.

A post-processing tool (wav_fx) chains effects such as reverb, delay, bitcrusher, chorus, and distortion, and a mixer tool combines multiple WAV files. Additional tools handle direct note/FM synthesis, WAV info, and playback. The workflow is prompt-driven: describe what you want to Claude, and WAV files are written to disk.