Doppler
Standalone Doppler reads the local EVE Online game client, locates all Wwise sound banks (.bnk) and loose Wwise media (.wem) in the shared cache, and exports them to a folder of playable MP3 or WAV files. It covers embedded bank streams, loose WEM resources, every language voice bank, music, UI, ambience, ship, weapon, and turret audio.
The tool downloads portable runtime dependencies (Node.js, vgmstream-cli, FFmpeg) into its own directory on first run, requires no admin access, and does not modify the game client. Output is resumable, grouped by source bank and authored client path, and accompanied by a JSON/CSV manifest and failure log.
Exports are configurable via command-line flags for format (MP3/WAV), bitrate, worker count, output path, and more. A full 320 kbps MP3 export of the current EVE client produces roughly 9.5 GiB across ~20,000 files.
Fmod5Sharp
Standalone Fmod5Sharp is a managed C# library that decodes FMOD 5 sound bank files. It reads FSB5 files, extracts contained samples with their metadata (frequency, channels, names), and exports them to standard formats like WAV and OGG. The library supports multiple encoding formats including PCM variants, GCADPCM, IMAADPCM, Vorbis, and FADPCM. It handles both throwing and non-throwing load operations, provides format validation, and reports file extensions for supported codecs.
The tool is primarily used for extracting game audio from Unity and Unreal Engine titles that use FMOD middleware. It exposes sample properties like frequency and channel count, making it useful for audio asset inspection and conversion pipelines. The library can rebuild audio data into standard file formats that can be played by common media players or further processed by other audio tools.
NA2FLAC Android is the official Android port of NA2FLAC, written in Kotlin for ARM64 devices running Android 8.0 or newer. It scans a folder of Nintendo audio assets and converts them to FLAC using bundled vgmstream and FFmpeg. It handles the same formats as the desktop version (AST, BRSTM, BCSTM, BFSTM, BFWAV, BWAV, SWAV, STRM, LOPUS, IDSP, HPS, DSP, ADX, MP3, OGG), merges split _l/_r stereo files, and falls back to WAV for files above 8 channels.
All dependencies (vgmstream, ffmpeg, ffprobe) are bundled in the APK, so no separate installs are needed. This is the mobile counterpart to the Windows NA2FLAC desktop app; use it when you need to convert assets directly on a phone or tablet rather than on a PC.
Used for pulling audio out of Nintendo titles for lossless archival or DAW-ready output on a mobile device. As with the desktop build, the bundled FFmpeg is GPL-licensed while NA2FLAC Android itself is MIT.