CH·20 Extraction & reverse engineering
verified 2026-08-01

DeciWaves active

prekabreki vunknown added 2026-08-01 verified 2026-08-01

[Use when]

You own a Decima-engine PC game (Death Stranding, Horizon Zero Dawn, Horizon Forbidden West) and want to extract its voiced dialogue with speaker labels and story order into MP3 audiobook reels from your local install.

Engines
S Standalone
License

MIT

Pricing

Free

Last verified

2026-08-01

Added

2026-08-01

about

DeciWaves parses the proprietary archives of Decima-engine PC titles you legally own, extracts every recorded voice line it can identify, attaches speaker and subtitle metadata where derivable, reorders lines into story sequence, and encodes the result as MP3 reels playable like an audiobook. Nothing is fetched remotely and nothing in your install is modified — the tool operates read-only and produces output entirely from your local disk.

Each supported game has a distinct extraction pipeline. Death Stranding uses the Decima resource tree directly and needs no GPU. Horizon Zero Dawn uses content fingerprinting to bind clips to subtitle rows, falling back to on-device WhisperX ASR (CUDA required) only for ambiguous collisions, capped by default at 300 buckets to keep runtime manageable. Horizon Forbidden West extracts and ASR-transcribes clips, then matches them to in-game subtitles; full speaker labels and story ordering require bring-your-own inputs (a Decima type map and a gamescript) that the repo does not ship.

DeciWaves ships as a Python package with both a desktop GUI and a CLI. External decode tools (vgmstream-cli, VGAudioCli, ffmpeg, the Oodle DLL from your install) are fetched or located by the setup command. The tool is not affiliated with Guerrilla Games, Kojima Productions, or Sony Interactive Entertainment, and its output is intended for personal use only.