Wwise Gyms provides example projects and test suites for both Unity and Unreal Wwise integrations. The projects demonstrate integration patterns, feature usage, and serve as validation testbeds for the official Wwise middleware implementation in each engine.
The repository includes automated testing infrastructure, particularly for Unity Addressables integration, and supports the latest major Wwise version alongside the most recent three LTS versions of Unity and Unreal. Setup requires the Audiokinetic Launcher, Python 3 with NumPy for audio file generation, and proper Wwise integration into the target engine.
Primarily useful as a reference for integration developers, QA engineers validating Wwise functionality, or teams implementing complex Wwise features who need working examples to verify expected behavior.
FMOD For Unity is Firelight Technologies' official integration between FMOD Studio and the Unity engine. It allows Unity projects to load FMOD banks, trigger events, set parameters, and manage the FMOD runtime from C# scripts and Unity components.
The repository contains the integration source code (excluding NDA-protected platforms) but no native binaries. Binaries must be obtained from the Unity Asset Store package or the FMOD download page. Developers can use this repo to track changes between versions, report bugs, or contribute patches.
The integration source in this repository is MIT-licensed, but shipping a game with FMOD requires accepting FMOD's own end-user license agreement, which is free for many indie/limited-budget projects and paid for larger commercial titles.
bevy_fmod
Standalone An idiomatic Bevy plugin wrapping libfmod to integrate FMOD audio middleware into Bevy-based games. Provides ECS-native access to FMOD's event system, including event instances, buses, parameters, and live update connectivity for real-time content iteration. Requires manual linking of FMOD libraries due to licensing restrictions.
Supports FMOD Engine 2.02.22 and Bevy 0.18. The plugin handles initialization, event playback, and parameter control through Bevy's component and resource systems. Live update mode enables connection to FMOD Studio during runtime for in-game audio editing and monitoring.
FMOD for Foxes is a high-level C# wrapper for the FMOD audio engine, designed primarily for MonoGame but adaptable to any C# game project. It abstracts away the complexity of FMOD's bare-bones C# wrapper, providing a clean interface for loading and playing audio without dealing directly with C++ interop.
The library handles cross-platform setup for Windows, Linux, and Android, managing native library loading and providing convenient APIs for both FMOD Core and FMOD Studio. It includes helpers for streaming sounds, channel management, and proper lifecycle integration with game loops. The setup requires manually downloading FMOD binaries due to licensing restrictions, but the library handles the runtime complexity once configured.