CH·59 Middleware integration
verified 2026-07-05

FMOD For Unity active

FMOD v2.03 added 2026-07-05 verified 2026-07-05

[Use when]

You need to integrate FMOD Studio's event-driven audio system into a Unity project, including runtime playback, parameter control, and bank loading.

Engines
FM FMOD U Unity
License

MIT

Pricing

Freemium

Last verified

2026-07-05

Added

2026-07-05

about

FMOD For Unity is Firelight Technologies' official integration between FMOD Studio and the Unity engine. It allows Unity projects to load FMOD banks, trigger events, set parameters, and manage the FMOD runtime from C# scripts and Unity components.

The repository contains the integration source code (excluding NDA-protected platforms) but no native binaries. Binaries must be obtained from the Unity Asset Store package or the FMOD download page. Developers can use this repo to track changes between versions, report bugs, or contribute patches.

The integration source in this repository is MIT-licensed, but shipping a game with FMOD requires accepting FMOD's own end-user license agreement, which is free for many indie/limited-budget projects and paid for larger commercial titles.