CH·04 Middleware integration
verified 2026-05-29

bevy_fmod active

Salzian vunknown added 2026-05-29 verified 2026-05-29

[Use when]

You need FMOD middleware integration in a Bevy game engine project.

Engines
S Standalone
License

MIT

Pricing

Free

Last verified

2026-05-29

Added

2026-05-29

about

An idiomatic Bevy plugin wrapping libfmod to integrate FMOD audio middleware into Bevy-based games. Provides ECS-native access to FMOD's event system, including event instances, buses, parameters, and live update connectivity for real-time content iteration. Requires manual linking of FMOD libraries due to licensing restrictions.

Supports FMOD Engine 2.02.22 and Bevy 0.18. The plugin handles initialization, event playback, and parameter control through Bevy's component and resource systems. Live update mode enables connection to FMOD Studio during runtime for in-game audio editing and monitoring.