CH·12 Middleware integration
verified 2026-05-29

FMOD GDExtension active

utopia-rise vunknown added 2026-05-29 verified 2026-05-29

[Use when]

You need to integrate FMOD Studio middleware into Godot 4 projects for interactive audio implementation.

Open homepage View on GitHub at fmod-gdextension.readthedocs.io
Engines
FM FMOD Go Godot
License

MIT

Pricing

Free

Last verified

2026-05-29

Added

2026-05-29

about

A GDExtension that integrates FMOD Studio API into Godot 4, providing native access to FMOD's interactive audio capabilities. Exposes most of the FMOD Studio API functions to GDScript and includes dedicated nodes like FmodEventEmitter2D/3D and FmodEventListener2D/3D for scene-based audio implementation.

Auto-loads FMOD bank files and supports live updating during development. Provides helpers for common workflows like attaching Studio events to Godot nodes and implementing 3D positional audio. The extension handles the C++ layer, making FMOD's middleware accessible through Godot's scripting system.

Note that this is a C++ GDExtension rather than a C# binding, relying on Godot's auto-binding feature for language support. Compatible with any language binding that supports auto-binding, though C# support is currently limited by engine capabilities.