CH·15 Middleware integration
verified 2026-06-19

Godot FMOD Integration abandoned

Alex Fonseka (heraldofgargos) vunknown added 2026-05-29 verified 2026-06-19

[Use when]

You need to integrate FMOD Studio middleware into a Godot project for advanced audio authoring and playback.

Engines
Go Godot FM FMOD
License

MIT

Pricing

Free

Last verified

2026-06-19

Added

2026-05-29

about

A C++ module that provides GDScript bindings for the FMOD Studio API in Godot. Exposes most Studio API functions to GDScript with helpers for common tasks like attaching events to nodes and handling 3D positional audio. Supports live updates from FMOD Studio editor during development, automatic 3D attribute updates, and event callbacks for timeline markers and music beats. The integration handles automatic cleanup of event instances and provides convenience methods for common audio operations.

Note: This repository is no longer actively maintained by the original author, who recommends the GDNative fork by utopia-rise for new projects. Includes precompiled binaries for Windows, macOS, and Linux. Requires FMOD licensing for commercial use.