CH·26 Middleware integration
verified 2026-05-29

odin-fmod active

jakubtomsu vunknown added 2026-05-29 verified 2026-05-29

[Use when]

You need to integrate FMOD audio middleware into an Odin game engine or application with native language bindings.

Engines
S Standalone
License

MIT

Pricing

Free

Last verified

2026-05-29

Added

2026-05-29

about

Language bindings for the FMOD audio middleware API targeting the Odin programming language. Provides direct access to FMOD's core, studio, and fsbank APIs through idiomatic Odin interfaces.

Covers FMOD version 2.02.25 with bindings for all three major API surfaces. Includes basic examples demonstrating integration with raylib. The bindings expose raw FMOD API calls with plans to add more idiomatic Odin wrappers using slices and allocators.