CH·28 Middleware integration
verified 2026-08-01

FMOD For Unreal active

Firelight Technologies (FMOD) vunknown added 2026-08-01 verified 2026-08-01

[Use when]

You are integrating FMOD Studio audio events, banks, and parameters into an Unreal Engine project and need the official plugin bridge.

Engines
FM FMOD Un Unreal
License

MIT

Pricing

Freemium

Last verified

2026-08-01

Added

2026-08-01

about

FMOD For Unreal is the official Unreal Engine plugin that connects FMOD Studio to Unreal projects. It exposes FMOD events, buses, snapshots, and parameters to Blueprints and C++, allowing sound designers and engineers to trigger and control adaptive audio at runtime without writing low-level audio code.

The repository contains the plugin source for tracking changes and submitting issues or patches, but ships without native binaries — those must be downloaded from FMOD's download page. NDA-covered platform targets (e.g. Xbox) are also excluded from this public repo.

Typical use cases include hooking FMOD Studio banks into Unreal's asset system, driving parameter values from gameplay state, and positioning audio via Unreal's spatial transforms.