CH·63 Interactive music
verified 2026-07-05

Motif active

MCP Tool Shop vunknown added 2026-07-05 verified 2026-07-05

[Use when]

You need to compose, arrange, and export adaptive game music with scene-triggered transitions and runtime engine packs, without leaving a browser-based authoring environment.

Open homepage View on GitHub at mcp-tool-shop-org.github.io
Engines
* Engine-agnostic
License

MIT

Pricing

Free

Last verified

2026-07-05

Added

2026-07-05

about

Motif is a browser-based adaptive soundtrack workstation aimed at game composers who need structured, intentional score authoring rather than procedural generation. It covers the full composition pipeline: clip sequencing with music-theory transforms, multi-oscillator synthesis with LFO modulation, sample instrument building, scene layering with intensity curves, and automation lanes.

The tool handles the game-integration layer directly: trigger bindings map game state to scenes, deterministic resolution picks the correct cue at runtime, and a runtime-pack exporter serializes the project for engine consumption. MIDI import/export and 24/32-bit WAV export at standard sample rates are also included.

Everything runs client-side in the browser with no server, no telemetry, and no cloud sync. The project is a TypeScript monorepo of 16 npm packages under the @motif-studio scope, tested with 1,116 unit tests covering schema validation, playback, synthesis, effects, and studio integration.