CH·46 Engine audio
verified 2026-06-19

UnityVSTHost dormant

Chris-TopherW vunknown added 2026-05-29 verified 2026-06-19

[Use when]

You need to load VST2 plugins directly inside Unity for real-time audio processing without middleware

Engines
U Unity
License

GPL-3.0

Pricing

Free

Last verified

2026-06-19

Added

2026-05-29

Category

Engine audio

about

UnityVSTHost is a minimal VST2 plugin host implementation for Unity that enables loading and processing audio through VST plugins within the engine. It uses OnAudioFilterRead to call VST DSP callbacks and exposes plugin parameters directly in the Unity Inspector.

The implementation is limited to 64-bit VST2 plugins on Windows only. It does not support MIDI input or plugin GUIs, instead providing parameter control through Unity's inspector interface. The tool processes audio in real-time by routing Unity's audio callback through loaded VST plugins.

This is early research code from 2016 with significant limitations and minimal ongoing maintenance. It requires users to obtain the VST2 SDK separately from Steinberg, as the SDK cannot be redistributed.