CH·06 Spatial & ambisonics
verified 2026-06-19

Cavern active

VoidXH vunknown added 2026-05-29 verified 2026-06-19

[Use when]

You need object-based spatial audio rendering, room correction, and multi-format codec support in a C# audio framework

Engines
U Unity S Standalone
License

Custom

Pricing

Free

Last verified

2026-06-19

Added

2026-05-29

about

Cavern is a C# audio framework offering object-based spatial audio rendering with unlimited channels and advanced room correction capabilities. It handles Dolby Atmos and other immersive formats natively, providing self-calibration with microphone-based measurement that achieves sub-0.01 dB frequency response uniformity.

The framework includes filter engines, real-time surround upconversion, headphone virtualization, and codec support for E-AC-3 JOC, LAF, and various container formats. Room correction profiles export to hardware DSPs, AVRs, and software EQ solutions like Equalizer APO and CamillaDSP.

Designed for low-latency operation and Unity-like listener/source workflows, Cavern functions as both a spatial audio renderer and a comprehensive audio pipeline toolkit with measurement and analysis capabilities. Note: distributed under a custom source-available license that restricts commercial use without permission — it is not a standard OSI-approved open-source license.