CH·22 Spatial & ambisonics
verified 2026-06-19

Microsoft Spatializer abandoned

Microsoft v2.0.55 added 2026-05-29 verified 2026-06-19

[Use when]

You need cross-platform spatial audio rendering in Unity for Windows and Android with optimized CPU and memory performance

Open homepage View on GitHub at learn.microsoft.com
Engines
U Unity
License

MIT

Pricing

Free

Last verified

2026-06-19

Added

2026-05-29

about

A cross-platform spatializer plugin that integrates spatial audio processing into Unity projects. The plugin uses efficient DSP algorithms to render head-related transfer functions (HRTF) for immersive 3D audio positioning. Designed to fit Unity's audio engine architecture, it supports both Windows and Android platforms.

Version 2.0 represents a complete rewrite focused on performance optimization and cross-platform compatibility. The plugin uses a multi-source mixer architecture that reduces CPU overhead compared to previous implementations. While an older HoloLens 2-specific version (v1) offered hardware DSP offload, the current version prioritizes flexibility and integration with Unity's audio pipeline.

Note: the GitHub repository was archived (made read-only) in July 2024 and is no longer actively developed, though it remains usable for existing projects. It enables realistic directional audio cues essential for VR, AR, and immersive gaming experiences.