CH·71 Spatial & ambisonics
verified 2026-08-01

Resonance Audio for Wwise abandoned

Google vunknown added 2026-08-01 verified 2026-08-01

[Use when]

You need binaural spatial audio with room acoustics simulation inside a Wwise project, targeting desktop, Android, or iOS.

Open homepage View on GitHub at resonance-audio.github.io
Engines
Ww Wwise
License

Custom

Pricing

Free

Last verified

2026-08-01

Added

2026-08-01

about

Resonance Audio for Wwise is a plugin package that integrates Google's spatial audio engine into the Wwise authoring and runtime pipeline. It provides two plugins: a Renderer that spatializes sound sources binaurally via Wwise's Ambisonic bus pipeline (supporting up to third-order Ambisonics), and a Room Effects plugin that simulates early reflections and late reverberation based on parametric room geometry.

The integration targets desktop (Windows, macOS, Linux) and mobile (Android, iOS) platforms. You set up an Ambisonic audio bus in Wwise Authoring, attach the Resonance Audio Renderer as a mixer plugin, and route sound sources through it. Room effects are applied per-source, letting you vary acoustic character across game spaces without baking impulse responses. Requires Wwise 2017.1.0.6302 or newer.

This is useful when you need consistent, cross-platform binaural output from Wwise without relying on platform-native spatial audio APIs.