CH·36 Spatial & ambisonics
verified 2026-06-19

Resonance Audio abandoned

Google (now open source) vunknown added 2026-05-26 verified 2026-06-19

[Use when]

You need spatial audio rendering with HRTF-based binaural processing across Unity, Wwise, FMOD, or as a standalone C++ library.

Open homepage View on GitHub at resonance-audio.github.io
Engines
U Unity Ww Wwise FM FMOD S Standalone
License

Apache-2.0

Pricing

Free

Last verified

2026-06-19

Added

2026-05-26

about

Resonance Audio is a spatial audio SDK that provides HRTF-based binaural rendering, ambisonic encoding/decoding, and room modeling. Originally developed by Google and released as open source, it offers cross-platform support with integrations for Unity, Wwise, FMOD, and VST.

The SDK includes tools for geometrical acoustics simulation, reverberation estimation from game geometry, and ambisonic soundfield capture. It supports first-order and higher-order ambisonics, room effects modeling, and binaural rendering using the SADIE HRTF database.

The codebase is written in C++ and provides bindings for multiple platforms including desktop, mobile (Android/iOS), and various audio middleware systems. Note: Google archived the GitHub repository in November 2023, so it is no longer actively maintained, though all source code, build scripts, and platform integrations remain available under an open source license.