CH·27 Spatial & ambisonics
verified 2026-06-19

Omnitone dormant

Google Chrome v1.3.0 added 2026-05-29 verified 2026-06-19

[Use when]

You need ambisonic decoding and binaural rendering for spatial audio in web browsers.

Engines
S Standalone
License

Apache-2.0

Pricing

Free

Last verified

2026-06-19

Added

2026-05-29

about

Omnitone is a Web Audio API implementation of ambisonic decoding and binaural rendering. It supports first-order (4-channel) and higher-order ambisonic streams (2nd and 3rd order, up to 16 channels). The library uses native Web Audio nodes for performance-critical processing, ensuring efficient CPU usage.

The implementation follows the Google spatial media specification and uses SADIE binaural filters for rendering. It accepts input from HTML media elements or multichannel AudioBufferSourceNodes, with support for dynamic rotation matrices to orient the sound field in response to user interaction or sensor data.

Omnitone powers the Resonance Audio SDK for web and provides both ambisonic and bypass rendering modes. The library is designed for browser-based spatial audio applications, VR experiences, and 360-degree video playback. Note: the last release (v1.3.0) was in January 2019, so the project is effectively dormant.