CH·47 Spatial & ambisonics
verified 2026-07-05

Meta XR Audio SDK Plug-in for Wwise active

Meta vunknown added 2026-07-05 verified 2026-07-05

[Use when]

You need HRTF-based spatialization and geometry-driven room acoustics in a Unity + Wwise VR project targeting Meta Quest headsets.

Open homepage at developers.meta.com
Engines
Ww Wwise U Unity
License

Proprietary

Pricing

Free

Last verified

2026-07-05

Added

2026-07-05

about

The Meta XR Audio SDK Wwise plug-in bridges Wwise's audio pipeline with Meta's spatial audio and room acoustics engine in Unity projects. It provides HRTF-based spatialization and geometry-driven early reflections and reverberation tuned for Meta Quest hardware, without requiring replacement of Wwise as the runtime audio middleware.

Integration targets Unity projects that already use the Wwise Unity Integration, adding Meta-specific spatializer and room acoustics components as Wwise plug-in effects. Spatial mix decisions — source positioning, room material properties — remain inside Wwise's signal chain rather than bypassing it.

The plug-in is also referred to in Meta documentation as the Presence Platform Audio SDK Plug-in for Wwise.