CH·17 Spatial & ambisonics
verified 2026-06-19

Godot Steam Audio dormant

stechyo vunknown added 2026-05-29 verified 2026-06-19

[Use when]

You need real-time sound propagation, occlusion, reflection, and spatial ambisonics in Godot 4.4 projects.

Engines
Go Godot
License

MIT

Pricing

Free

Last verified

2026-06-19

Added

2026-05-29

about

A GDExtension that integrates Valve's Steam Audio SDK into Godot 4.4. Provides real-time acoustic simulation including geometric occlusion, sound transmission through surfaces, distance-based attenuation, room reverb via reflections, and spatial ambisonics rendering. Supports dynamic geometry updates.

Currently in alpha with working Linux and Windows builds. Includes basic scene setup nodes and runtime effects processing. Planned features include baked reflection maps for performance optimization and expanded raycasting configuration.

The extension wraps Steam Audio's Apache-licensed SDK, which is used in production titles like Counter-Strike 2 and Half-Life: Alyx. Intended to provide feature parity with official Unity and Unreal plugins. Note: the author has stated they are no longer actively maintaining the project and welcome community forks.