CH·43 Spatial & ambisonics
verified 2026-06-19

Steam Audio active

Valve Corporation v4.8.1 added 2026-05-18 verified 2026-06-19

[Use when]

You need physics-based spatial audio — occlusion, reflections, reverb, HRTF — that behaves identically across Unity, Unreal, FMOD, and Wwise.

Open homepage View on GitHub at valvesoftware.github.io
Engines
Ww Wwise FM FMOD U Unity Un Unreal
License

Apache-2.0

Pricing

Free

Last verified

2026-06-19

Added

2026-05-18

about

Spatial audio SDK from Valve. Provides geometric acoustics (ray-traced occlusion, early reflections, late reverb) and HRTF-based binaural rendering with a single core library plus first-party integrations for the four main game engines and middlewares.

The core is C++ under the hood. You can either link it directly or drop in the Unity / Unreal / FMOD / Wwise integration packages and configure spatializers from each tool's authoring UI. Windows (32/64), Linux (32/64), macOS, Android (armv7/arm64/x86/x64), and iOS.