Wwise Godot Integration active
Alessandro Famà vunknown added 2026-05-29 verified 2026-05-29
You need to integrate Audiokinetic Wwise audio middleware into your Godot Engine project with full access to Wwise's authoring and runtime features.
about
A GDExtension-based integration that bridges Audiokinetic's Wwise audio middleware with Godot Engine. Provides native Wwise functionality through custom Godot nodes including AkEvent3D/2D, AkBank, AkListener3D/2D, AkState, AkSwitch, and spatial audio nodes for environments, geometry, rooms, and portals. Includes a Wwise Browser for querying the integrated Wwise project, generating SoundBanks directly in the editor, and an embedded IDs generator tool. Event callbacks are exposed as Godot Signals, and the profiler connection works in debug and profile builds.
Supports multi-platform deployment across Windows, macOS, Linux, Android, iOS, and experimental Web builds. The stream manager uses Wwise's default blocking I/O implementation with extensibility for custom I/O devices. Auto-Defined SoundBanks are supported, and per-platform Wwise configurations can be managed through Godot Project Settings. Plugin detection and export work across desktop and mobile platforms, including custom plugin support.